Steve Jacksons Sorcery 3: The Seven Serpents


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inkle - Sorcery!

Part 3: The Seven Serpents [ official site ], makes some significant advances on what were already fantastic games — is it for the good? A bold step away from the confines of the source material, and a coherent and completely novel fnarr experience. Much initially remains the same. But then, gosh, it gets more interesting. Essentially, developers Inkle have taken lessons learned from their splendid 80 Days and applied them to this ongoing series.

With that, the game gains a greater focus on the passing of time, with movement seeing the sun creep across the sky, night requiring rest and shelter, and rations a far more prominent feature of the game. Primarily because I was coming to the third game with an expectation of experiencing a bespoke story via my unique path, and not expecting such a broad change after the particularly claustrophobic nature of Sorcery! But quickly it all fits into place — what Inkle have done here is something really rather extraordinary, bravely stepping away from the source material to present it in a very different way.

The brutal wasteland of Khakabad becomes Iskhabad, a wondrous and idyllic land of plenty. This means you can walk in and out across that time boundary in a particular region, deliberately aim the beam such that fallen bridges or abandoned towns become restored once more, and progress through the huge area via this temporal manipulation.

It also makes the Rewind mechanic even more interesting. Not often, but here and there, and I found it rather pleasing. Not particularly serious, but a shame to see the same bugs go from game to game. This is pretty stunning stuff. But they still work splendidly on PC, and most of all, on a much bigger screen. Mouse instead of finger, everything else bar portability is the same.

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  4. FIGHTING FANTASY the Seven Serpents!
  5. An epic adventure through a land of monsters, traps and magic.?

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Return to Book Page. As your quest brings you ever closer to the Crown of Kings, seven deadly serpents race to the fortress of Mampang to warn the Archimage of the impending threat Your task is to destroy the serpents and reach the Archimage's fortress.

Item - The Seven Serpents

As in previous books, you choose between playing a Warrior or a Sorcerer, and must use all the information you have gained throughout your q As your quest brings you ever closer to the Crown of Kings, seven deadly serpents race to the fortress of Mampang to warn the Archimage of the impending threat As in previous books, you choose between playing a Warrior or a Sorcerer, and must use all the information you have gained throughout your quest, casting spells correctly and avoiding the deadliest of traps. Get A Copy.

Paperback , pages. Published June 5th by Wizard Books first published November 6th More Details Original Title. Fighting Fantasy: Sorcery!

Sorcery! 3 - The Seven Serpents: D20 Conversion

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Sorcery! 3: The Seven Serpents Playthrough/Walkthrough/Guide PART 4

To ask other readers questions about The Seven Serpents , please sign up. I just finished the Inkle game based on this book and absolutely loved it. Does the game deviate a lot from the book or is the book still worth playing through after finishing the game? Juho Pohjalainen The game changes a small number of things, and on a personal note, isn't nearly as pretty. You're missing out if you don't pick up the books as well.

See 1 question about The Seven Serpents…. Lists with This Book. Community Reviews. Showing Rating details. More filters. Sort order. I was ridiculously addicted to the 'Sorcery! This book stumped me many times but I always went back to the beginning to try it again, to see what detail I'd missed. I wound my way back and forth through its pages until I finally found a way to destr I was ridiculously addicted to the 'Sorcery!


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I wound my way back and forth through its pages until I finally found a way to destroy all seven serpents and, at last, progress safely to the fourth and final volume. Computer games make it so much easier today to engage the person experiencing it with interactive features while telling a story, but coming from a time when an interactive book was still a relatively groundbreaking concept, they didn't come much better, more engaging, or more challenging than Steve Jackson's 'Seven Serpents.

We don't run ads or paid promotions here. You can help us stay independent by making a donation via Patreon or Paypal. See all articles tagged as Steve Jackson. Unlike other sequentially related gamebooks where your character develops and grows stronger from one gamebook to another, here you actually accumulate items and clues from a previous gamebook that will be useful in future gamebooks. Having said that, The Seven Serpents is the perfect definition of a filler gamebook. Nothing you do here bears actual relevance to the events in the next gamebook — depending on the number of serpents you have defeated at the end of the day, you only get your stats raised or lowered.

Steve Jacksons Sorcery 3: The Seven Serpents Steve Jacksons Sorcery 3: The Seven Serpents
Steve Jacksons Sorcery 3: The Seven Serpents Steve Jacksons Sorcery 3: The Seven Serpents
Steve Jacksons Sorcery 3: The Seven Serpents Steve Jacksons Sorcery 3: The Seven Serpents
Steve Jacksons Sorcery 3: The Seven Serpents Steve Jacksons Sorcery 3: The Seven Serpents
Steve Jacksons Sorcery 3: The Seven Serpents Steve Jacksons Sorcery 3: The Seven Serpents
Steve Jacksons Sorcery 3: The Seven Serpents Steve Jacksons Sorcery 3: The Seven Serpents
Steve Jacksons Sorcery 3: The Seven Serpents Steve Jacksons Sorcery 3: The Seven Serpents

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